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Monday, December 14, 2009

Introduction to Computer Science in Java by Robert Sedgewick and Kevin Wayne


  • Chapter 1: Elements of Programming introduces variables, assignment statements, built-in types of data, conditionals and loops, arrays, and input/output, including graphics and sound.
  • Chapter 2: Functions introduces modular programming. We stress the fundamental idea of dividing a program into components that can be independently debugged, maintained, and reused.
  • Chapter 3: Object Oriented Programming introduces data abstraction. We emphasize the concept of a data type and its implementation using Java's class mechanism.
  • Chapter 4: Algorithms and Data Structures introduces classical algorithms for sorting and searching and fundamental data structures, including stacks, queues, and symbol tables.
  • Chapter 5: A Computing Machine introduces an imaginary machine that is similar to real computers. We specify the machine in full detail and consider machine-language programs.
  • Chapter 6: Circuits introduces circuits and logical design, culminating in a description of how a machine might be built from the ground up.
  • Chapter 7: Theory of Computation introduces the scientific discipline concerned with understanding (efficient) computational phenomena, whether it be man-made, in nature, or imaginary.
  • Chapter 8: Systems introduces the basic components of computer systems that support programming: compilers, operating systems, networks, and application systems.
  • Chapter 9: Scientific Computation introduces some of the most important algorithms that play crucial roles in our computational infrastructure, including numerical integration, matrix computation, data analysis, and Monte Carlo simulation.

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