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Tuesday, February 9, 2010

Mr. Neighborly's Humble Little Ruby Book


Ruby has taken the programming world by storm. With the slow decline of Java and the catalyst of Rails, it has risen to become one of the most popular programming languages, rising to #10 on the TIOBE index and winning their "Programming Language of the Year" award.

Table of contents

1 Welcome to Ruby
Basic Concepts of Ruby
Types in Ruby
Collections
Variables and the Like

2 Break it down now!
Methods
Blocks and Proc Objects
Modules
Files

3 Hustle and flow (control)
Conditionals
Loops
Exceptions

4 The System Beneath
Filesystem Interaction
Threads and Forks and Processes
Environment variables, command line
Win32 and Beyond

5 Looking Beyond Home
Networking and the Web
It's Like Distributed or Something...
Data my base, please!

6 It's a Library!
String Manipulation
Date/Time
Hashing and Cryptography
Unit testing

Appendix A Links and the Like
Appendix B High Performance Ruby with C/C++

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Saturday, January 23, 2010

An Introduction to GCC for the GNU Compilers gcc and g++





This manual provides an introduction to the GNU C and C++ Compilers, gcc and g++, which are part of the GNU Compiler Collection (GCC). The development of this manual was funded entirely by Network Theory Ltd. Copies published by Network Theory Ltd raise money for more free documentation. 




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Friday, January 15, 2010

Learning Cocoa with Objective-C



Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. This is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers.



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Sunday, January 10, 2010

Book: PIC Microcontrollers - Programming in C



What are microcontrollers, anyway? Electronics built in one single chip capable of controlling a small submarine, a crane or an elevator… It’s up to you to decide what you want them to do and dump a program containing appropriate instructions into the chip.


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Thursday, January 7, 2010

Managing Projects with GNU Make, Third Edition


The utility simply known as "make" is one of the most enduring features of both Unix and other operating systems. First invented in the 1970s, "make" still turns up to this day as the central engine in most programming projects; it even builds the Linux kernel. In the third edition of the classic "Managing Projects with GNU make," readers will learn why this utility continues to hold its top position in project build software, despite many younger competitors.
The premise behind "make" is simple: after you change source files and want to rebuild your program or other output files, "make" checks timestamps to see what has changed and rebuilds just what you need, without wasting time rebuilding other files. But on top of this simple principle, "make" layers a rich collection of options that lets you manipulate multiple directories, build different versions of programs for different platforms, and customize your builds in other ways.


Open Book Content

License/Copyright
Table of Contents
About the Author/Colophon

Part I. Basic Concepts
Chapter 1: How to write a Simple Makefile
Chapter 2: Rules
Chapter 3: Variables and Macros
Chapter 4: Functions
Chapter 5: Commands

Part II. Advanced and Specialized Topics
Chapter 6: Managing Large Projects
Chapter 7: Portable Makefiles
Chapter 8: C and C++
Chapter 9: Java
Chapter 10: Improving the Performance of make
Chapter 11: Example Makefiles
Chapter 12: Debugging Makefiles

Part III. Appendixes
A. Running make
B. The Outer Limits
C. GNU Free Documentation License--GNU Project--Free Software Foundation (FSF)
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Thursday, December 31, 2009

Beej's Guide to Network Programming Using Internet Sockets


Beej's Guide to Network Programming has been one of the top socket programming guides on the Internet for the last 15 years, and it's now for the first time available as a lovingly bound paperback book! The Guide is designed to irreverently ease your first steps into Internet Sockets programming in C. Starting from the ground up, it provides complete examples of simple clients and servers supporting both IPv6 and IPv4.

Once you get through the tutorial section of the book, Part Two contains a handy-dandy reference section which helps prevent the book from becoming simple dead weight on your shelf once you've devoured it.

The book focuses on the C programming language in Unix-like environments, but Windows users can still glean relevant information from its pages. Also, once you understand socket programming in C, you'll much more easily understand it in many other languages as well.

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